Advanced Fighting Fantasy Book
Function: Rule book
Location: Allansia, Titan
Publication Details
Author(s): Marc Gascoigne &
Pete Tamlyn

Illustrator(s): Russ Nicholson
Cover illustrator: John Sibbick
First published: July 7 1994
ISBN: ISBN 0-14-036051-4
Arion Games

For other uses of Allansia, see Allansia (disambiguation)

Allansia is the third of the three rule books that make up the original Puffin "Advanced Fighting Fantasy System" (AFF). It was written by Marc Gascoigne and Pete Tamlyn, illustrated by Russ Nicholson and was originally published in 1994 (ISBN 0-14-036051-4). The system is based on Steve Jackson and Ian Livingstone's Fighting Fantasy series. It builds on the rules set out in the first Advanced Fighting Fantasy book, Dungeoneer.



Lands of adventure!

The world of Titan is an extremely dangerous place. Mankind and its allies huddle in fortified settlements, for beyond the castle walls the wild lands stretch across three continents. Out in the wastelands, Orc tribes was with each other for dominance. Savage monsters roam at will in search of food. Evil sorcerers ready their inhuman armies for battle. No one, surely, would venture out into such inhospitable places - unless the rewards were so great a hero couldn't possibly refuse!

Allansia is the third volume in the Advanced Fighting Fantasy series, and within its pages you will find rules for designing and running adventures in the savage lands of Titan. In Dungeoneer you ventured into the deadly underground realms in search of treasure. In Blacksand! you dared enter the crime-ridden cities and towns. Now it is time for YOU to explore the wilderness, in search of the greatest rewards of all!


Allansia - Back Cover


Let's Go![]

New Rules[]

New Special Skills[]

New Spells[]

Non-Human Characters[]

Mass Battles[]

Outdoor Adventuring[]

Designing Outdoor Adventures[]

Running an Outdoor Adventure[]

Allansian Environments[]




Forest and Jungle[]



River and Lake[]

Sea and Ocean[]


The Weather[]

Allansia Adventure[]

Main article: A Darkness Over Kaad

The book contains an adventure which incorporates the new wilderness travel and mass battle rules presented previously. In A Darkness over Kaad, the players are summoned by the wizard Yaztromo in order to deal with the Elimite priest Sargon, who is quickly becoming a serious threat to northern Allansia. From a vision, Yaztromo has determined the location of the Elimites' hideout and that there is a prisoner in the dungeons who will help the heroes vanquish Sargon.

The prisoner turns out to be an unlikely character: a Goblin scout named Giblet. Giblet looses no time to tell the heroes that Sargon is marching towards Kaad at the head of an army, and in order to beat him, he leads them along a shortcut through the wilderness, in which the heroes have to battle both monsters and geographical hazards. The heroes must also gather their own allies - the Goblins from Giblet's tribe and a group of Swamp People (former residents of Kaad) - to help stem the tide of evil and get close enough to Sargon to engage him in personal combat.

A Darkness over Kaad is set after the events of Return to Firetop Mountain , and the Director is given that the option of using the Hero of that gamebook as a player character in the adventure.[1]

Cover and Illustrations[]


The cover of the book was designed and illustrated by John Sibbick.

Allansia Cover Variants
No Foil

  1. Price of 1st Impression


The interior illustrations were by Russ Nicholson. There were 29 full page illustrations, 8 minor repeated illustrations scattered throughout the text and 2 further unrepeated minor illustrations.

The maps were either reprinted maps from Titan by Steve Luxton or those by Leo Hartas for the example adventure.

Further Notes[]


For Helen[2]

See Also[]

External Links[]


  1. Allansia , "A Hero From Return to Firetop Mountain" pg. 194.
  2. Allansia - pg.4