Fighting Fantasy Gamebook
Location: Titan City
References: 440
Publication Details
Author(s): Steve Jackson

Illustrator(s): Declan Considine (Puffin/Wizard versions)
Vlado Krizan (Scholastic version)
FF17 Zigzag.jpg
Cover illustrator: Brian Bolland
First published: September 26 1985
Number 17
ISBN: ISBN 0-14-031922-0
Previous Book: Seas of Blood
Next Book: Rebel Planet
Wizard (Series 1)
Cover illustrator: Brian Bolland
First published: April 1 2004
Number 18
ISBN: ISBN 1-84046-527-1
Previous Book: Island of the Lizard King
Next Book: Temple of Terror
Wizard (Series 2)
Cover illustrator: Brian Bolland
First published: March 31 2011
Number 16
ISBN: ISBN 1-84831-244-X
Previous Book: Armies of Death
Next Book: Blood of the Zombies
Cover illustrator: Robert M. Ball
First published: April 5 2018
Number 9
ISBN: ISBN 1-40718-617-5
Previous Book: Deathtrap Dungeon
Next Book: Island of the Lizard King

For other uses of Appointment with F.E.A.R., see Appointment with F.E.A.R.

Appointment with F.E.A.R. is a single-player role-playing gamebook written by Steve Jackson, illustrated by Declan Considine and originally published in 1985 by Puffin Books. It was later republished by Wizard Books in 2004 and 2011, and again in 2018 by Scholastic Books with new illustrations by Vlado Krizan. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 17th in the series in the original Puffin series (ISBN 0-14-031922-0), 18th in the Wizard "Series 1" (ISBN 1-84046-527-1), 16th in "Series 2" (ISBN 1-84831-244-X), and 9th in the Scholastic series (ISBN 1-40718-617-5).

Creation[edit | edit source]

In the "Fighting Fantasy News" section of Warlock issue 5, the update on new and forthcoming Fighting Fantasy gamebooks gave a release schedule which included Superheroes as the September (1985) release. This was specifically noted as being a provisional title and would become Appointment with F.E.A.R..[1]

Background[edit | edit source]

Tough, incorruptible champion of law and order, YOU are the Silver Crusader!

Using your superpowers, you protect the innocent citizens of teeming Titan City from the terrorism, violence, kidnapping and corruption of a host of super-villains. Your mission is to discover the location of the top-secret F.E.A.R. meeting, capture the Titanium Cyborg and his cohorts and bring them to justice.

Two dice, a pencil and an eraser are all you need. You have a choice of four super powers - psi powers, super strength, enhanced technological skills or energy blasts - and the power you choose will affect the course of your mission. There are Hero points to be won or lost, clues to follow, dangers to face and villains to fight.

Appointment with F.E.A.R. - Back Cover ("Dragon" Edition)

The reader assumes the role of Jean Lafayette, secretly the "Silver Crusader", a superhero who protects the fictional Titan City. The reader chooses from four super-powers and battles criminals such as "The Scarlet Prankster", "Dr Macabre", "The Serpent" and "The Alchemists". Besides catching criminals, the reader's ultimate goal is to determine the time and place of the imminent meeting between the leaders of F.E.A.R., the "Federation of Euro-American Rebels", an Evil organization led by Vladimir Utoshski, the menacing "Titanium Cyborg" as pictured on the cover.

How to Battle the Super-Villains of Titan City/Super Powers and Clues[edit | edit source]

The book in general follows the original rules set down in The Warlock of Firetop Mountain (see Game System).

Unique Rules[edit | edit source]

  • Appointment With F.E.A.R. employs a unique mechanic for the series, Hero Points, which are awarded to the player for every villain captured and disaster averted, allowing them to compare their performance from one play-through to the next.[2]
  • Because the player is a superhero, they are not allowed to kill their enemies, only disable them, and any death results in the loss of Hero Points. When an enemy is reduced to 2 Stamina they surrender.[3]
  • The player also constantly collects "Clues" not just to the time and place of F.E.A.R.'s meeting but when and where they need to be in order to catch various villains.[4]
  • Players have the choice of one of four "super powers" with which to play the game: Super Strength, Psi-Powers, Enhanced Technological Skill (ETS), and Energy Blast.[5]

Equipment List[edit | edit source]

In the "Background" the player is mentioned as wearing a Crimewatch.[6] No other equipment list is given for the player, except for those choosing the ETS "super power" which gives them an Accessory Belt.[7] Collecting items is almost completely eliminated, with the emphasis instead on the player collecting clues allowing them to intercept villains in the commission of a crime, as well as the time and place of the crucial F.E.A.R. meeting.

Cover and Illustrations[edit | edit source]

Main article: Appointment with F.E.A.R. (illustrations)

Covers[edit | edit source]

The original cover of the book was designed and illustrated by Brian Bolland.

Appointment With F.E.A.R. was the first book to retain its original cover image when republished by Wizard.

A new cover was created by Robert M. Ball when the book was republished in 2018 by Scholastic.

Appointment with F.E.A.R. Cover Variants
1985 1987 1989 1990 1993
FF17 Zigzag.jpg 17 07.jpg 17 07.jpg Figfan17n.jpg
Dragon ver.I Dragon ver.II Dragon ver.III Dragon ver.IV
£1.951 £2.252 £2.503 £X.xx £3.994

2004 2004 2011 2018
Figfan17r.jpg AoFShield.jpg AWFSB.jpg
Wizard Wizard
£4.99 £4.99 £5.99 £6.99

  1. Price of 1st~4th Impressions
  2. Price of 6th Impression
  3. Price of 7th Impression
  4. Price of 9th Impression

Illustrations[edit | edit source]

Puffin/Wizard Editions[edit | edit source]

The interior illustrations were by Declan Considine. There were 32 full page illustrations and 5 minor repeated illustrations scattered throughout the text. The paragraphs with a full page illustration were: 1, 15, 29, 43, 58, 72, 85, 99, 114, 129, 144, 157, 171, 185, 201, 215, 228, 242, 256, 270, 284, 298, 313, 327, 341, 355, 369, 382, 396, 410, 425 and 440.

Scholastic Edition[edit | edit source]

The interior illustrations were by Vlado Krizan. There were 20 full page illustrations and 6 minor repeated illustrations scattered throughout the text. The paragraphs with a full page illustration were: 1, 43, 58, 85, 114, 129, 157, 185, 215, 242, 256, 284, 298, 313, 341, 355, 369, 382, 425 and 440. The full-page illustrations in the book were accompanied with a caption giving a short extract from the text.

Intertextual References[edit | edit source]

  • The main character buys the original Fighting Fantasy gamebook The Warlock of Firetop Mountain as a gift for his boss[8] and a Dungeons & Dragons board game.[9]
  • The main location for this book is Titan City. It is interesting to note that the book was published in 1985, prior to the publication of Titan - The Fighting Fantasy World, but at around the same time as Out of the Pit, when the world of Titan as a home for Fighting Fantasy was introduced. It may be possible that Titan City was so named to link Appointment with F.E.A.R, which is set in a future timeline, to the otherwise unrelated world of Titan, the home of the majority of the Fighting Fantasy books.

Sequel[edit | edit source]

A sequel exists in the form of the short adventure Deadline to Destruction by Gavin Shute, published in issue 12 of Warlock in 1986.

Other Media[edit | edit source]

Main article: Appointment with F.E.A.R. (computer game)

A computer game was planned under the Fighting Fantasy Software brand, to be distributed by Adventure International (UK), sometime after February 1987. However, this was never released.

Main Characters[edit | edit source]

YOU: Jean Lafayette aka the "Silver Crusader"

Locations[edit | edit source]

Encounters[edit | edit source]

Further Notes[edit | edit source]

  • The book is also unusual in that there are four different solutions depending on which super-power was selected at the start. In fact, it is possible to complete the adventure twice using two different super-powers without reading any of the sections both times except the first and the last. This adds to the book's replay value, although also to its complexity - a lot of trial and error is required to find any of the solutions.
  • This book is unique in the series for its use of the superhero genre, and features several tongue-in-cheek references to popular comic book characters. Examples include:

Series 2 Additions[edit | edit source]

Errors[edit | edit source]

  • In the illustration for (29) the Smoke appears to change into smoke and drift out an open window after being confronted by the Silver Crusader. In (303) however, which leads to it, the Crusader only realizes something is amiss when he sees brown smoke drifting out the window through an air conditioner.
  • When you confront the murderer Daddy Rich (171) you are asked if you have Energy Blast but to find him you must have read the clue (108). That clue is only available by choosing either Super Strength or Psi Powers.
  • When you surprise the Alchemists as they exit the bank (128) you are asked if you have Super Srength but to find them you must have read the clue (88). That clue is only available by choosing either Energy Blast or ETS. It is possible that at some point this clue and the Daddy Rich clue (see above) got mixed up.
  • If you leave Peter Laboratories unnoticed (293), the next morning starts to rain and you're asked if "you're on your way to somewhere more important". As evidenced by (273) i.e. 293 - 20, this is a hint to apply the clue for the villain Smoke; however, you may not have gotten this clue if you went to Peter Laboratories in the first place.

Dedication[edit | edit source]

Puffin Edition[edit | edit source]

Dedicated to B.J.
... a Superhero in his own way[10]

Wizard Edition[edit | edit source]

Dedicated to Tommo...
Thanks for the years of
gaming, the Canaletto seats
and the healthy teeth[11]

Scholastic Edition[edit | edit source]


See Also[edit | edit source]

Reviews[edit | edit source]

External Links[edit | edit source]

References[edit | edit source]

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