|Advanced Fighting Fantasy Book|
|Author(s):||Marc Gascoigne &|
|Cover illustrator:||John Sibbick|
|First published:||December 6 1990|
- For other uses of Blacksand, see Blacksand (disambiguation)
Blacksand! is the second of the three rule books that make up the original Puffin "Advanced Fighting Fantasy System" (AFF). It was written by Marc Gascoigne and Pete Tamlyn, illustrated by Russ Nicholson and was originally published in 1990 (ISBN 0-14-034396-2). The system is based on Steve Jackson and Ian Livingstone's Fighting Fantasy series. It builds on the rules set out in the first Advanced Fighting Fantasy book, Dungeoneer.
- 1 Creation
- 2 Background
- 3 Contents
- 3.1 Welcome!
- 3.2 New Rules
- 3.3 Town and City Adventures
- 3.4 Port Blacksand
- 3.5 Blacksand! Adventure
- 4 Covers and Illustrations
- 5 Further Notes
- 6 Dedication
- 7 See Also
- 8 References
Creation[edit | edit source]
Background[edit | edit source]
“ Dare YOU enter Blacksand?
Sprawling like the corpse of some giant creature, Port Blacksand is a festering den of pirates and brigands. Unforeseen dangers lurk around every corner and in every dark alleyway. Devious plots and crimes are hatched in every tavern. Thieves and assassins slip through the shadows. Ancient mysteries lurk in the cellars and sewers. But the infamous City of Thieves is also home to excitement and adventure beyond compare!
Now Advanced Fighting Fantasy allow YOU to enter the City of Thieves. As the game's director, you can guide your heroic friends through dozens of nerve-shattering adventures. alternatively, as a courageous Hero you can seek your fortune in the City's labyrinth of thief-infested back-streets.
Blacksand! is the second volume in the Advanced Fighting Fantasy series which started with Dungeoneer. Many new rules and adventures are included, expanding your games into the dangerous city-states of Allansia.
—Blacksand! - Back Cover
The book differs from the previous book, Dungeoneer, in that it jumps straight into the new rules, without an introductory adventure. As well as new rules it contains information on creating adventures based in towns and cities and provides information on designing a settlement. The book also includes a wealth of information on one of the most popular Fighting Fantasy settings, Port Blacksand. The book ends with an adventure that utilizes the new rules introduced in the book.
Contents[edit | edit source]
Welcome![edit | edit source]
New Rules[edit | edit source]
- Main article: Advanced Fighting Fantasy
Blacksand! introduces several new rules. It introduces new Special Skills relating to urban settings. It introduces a range of new rules for magic: spells can now be reversed, some new spells are added, a range of less-powerful spells with their own Special Skill called Minor Magic Spells are introduced as well as new rules on Priest characters, including their own range of Magic Spells. The book includes rules for variety of new actions and situations relating to urban settings, and to finish introduces new rules on Social Scale.
New Special Skills[edit | edit source]
New Spells[edit | edit source]
New Actions and Situations[edit | edit source]
Town and City Adventures[edit | edit source]
Designing a Settlement[edit | edit source]
Town and City Adventuring[edit | edit source]
Port Blacksand[edit | edit source]
A Brief History[edit | edit source]
The City Districts[edit | edit source]
People and Powers[edit | edit source]
Daily Life in Port Blacksand[edit | edit source]
Blacksand! Adventure[edit | edit source]
- Main article: A Shadow Over Blacksand
Blacksand! contains a single adventure, the plot of which follows on from the adventures in the previous Advanced Fighting Fantasy book, which is entitled A Shadow Over Blacksand. It begins with the players answering an advertisement for bodyguards to escort a merchant caravan. The caravan is run by a cowardly man named Waldo, who has entered into a deal with a man named Brass, who is based in Port Blacksand. Waldo does not wish to travel to Port Blacksand so he has arranged to meet Brass in the village of Meerham, some distance from Blacksand. However Brass is murdered, and the only person with him at the time is Waldo. This begins a short "murder mystery" style investigation by the players. It transpires Brass was murdered by a Demon, meaning that evidently he has the victim of some kind of sorcery-fueled assassination. The players travel to Blacksand after being promised they will be rewarded by Brass's estate if they catch his murderer. After an extended investigation it transpires a mysterious religious cult, the Priests of Elim, are responsible. The players must raid the temple of the cult. In the temple the players find a letter from Sargon, the dark priest from Revenge of the Sorcerer in the previous book. The adventure climaxes when a Brass Golem is activated, which the players must defeat.
Covers and Illustrations[edit | edit source]
Cover[edit | edit source]
The cover of the book was designed and illustrated by John Sibbick.
Illustrations[edit | edit source]
The maps were by Steve Luxton.
Further Notes[edit | edit source]
Dedication[edit | edit source]
For Jervis Johnson, one of the Good Guys
See Also[edit | edit source]
- Battleblade Warrior
- Night of the Creature
- Out of the Pit
- Titan - The Fighting Fantasy World
References[edit | edit source]
- Blacksand! - pg.4