Titannica
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Spoiler Warning!!!: Plot and/or ending details of a Fighting Fantasy publication follow. Please DO NOT read this article if you do not want foreknowledge of this publication. Although the article below is based on canon, some of its content is considered extrapolation because it assumes a certain course of events through an adventure that has many possible routes. Finally, the use of "Hero" and other male- gender expressions pertaining to the subject in the article and/or title of the article is not intended to exclude the possibility that the hero was female.

"Spoiler!" Beware!

The Hero of Assassins of Allansia was a down on their luck adventurer who agreed to take a bet from the sailor Captain Samuel Crow to survive rough on Snake Island for a month. While on the island however he or she discovered a bounty had been placed on them by the tyrant Varek Azzur for killing his demonic patron Zanbar Bone (though whether the Hero had indeed killed Bone was unknown).

Battling the numerous assassins hired to collect the bounty, the Hero made their way to Fang, where Azzur was a guest of his old friend Baron Sukumvit as they awaited the commencement of Sukumvit's Trial of Champions. On their journey to Fang, the Hero was saved from the last and most powerful assassin, the gladiator Urzle Ironface, by a barbarian named Throm. The Hero confronted Azzur, presenting the pendants of the assassins they had killed along the way, showing they had thwarted Azzur's attempt on their life. Facing certain death at the hands of Fang's guards, however, the Hero was forced to become a contestant in the Trial of Champions for Azzur to call off his hunt for them.

Fun Theories[]

Spoilers ahead for Bloodbones and Assassins of Allansia. It is possible, though very unlikely, that the Hero of "Assassins of Allansia" is the same protagonist as the one seen in Bloodbones. In Bloodbones, the main character is fairly young and inexperienced, and one whose family is killed. The character in "Assassins," also seems young and inexperienced, risking his life on a deserted island for only 20 gold. While the Bloodbones setting is on the far side of another continent (The Old World) the book contains a reference (one, at least) two a character who has made the sail crossing from Allansia (or gone the other way) and since the theme of Bloodbones is sailing ships and voyages by sea, this crossing does not seem completely out of the question. Both story feature pirates, whose captain you must kill, survival while stranded on a dangerous, wild island, and a long list of memorable, one-of-a-kind named characters, of various descriptions, origins, sexes, etc., all seemingly sent to kill you (pirates in Bloodbones, and assassins in this book). Killing a demon at the end of the Bloodbones (Captain Cinnabar’s voodoo patron Quezkari) is uncannily similar to the reason Azzur’s hired killers seek to slay you in Assassins. At the end of Bloodbones, you are transported away from an island on a sailing ship under a friendly captain, and at the beginning of Assassins of Allansia you are arriving at an island on a (different) sailing ship under a (basically) friendly captain. (For more on this, see the Intertextual References section on the main "Assassins of Allansia" page.)

A more likely theory is that the Hero of Assassins of Allansia is the same character as in The Port of Peril—with references to Darkwood Forest, Lord Azzur, and the Demon Prince Bone. It is also more likely that this protagonist is also the same Hero of Deathtrap Dungeon, as the ending of one book leads very naturally into the beginning of the other.

Further Notes[]

  • In the assumption that the character would have killed Zanbar, it is possible that he or she is the Hero of City of Thieves, the Hero of The Port of Peril (This would track with that adventurer still being penniless despite their victory), or a character who may have defeated Zanbar in events occuring after The Port of Peril.
  • The Bloodbones protagonist, who is probably not this Hero, shares some various similarities—such as propensity to explore and survive savage islands, followed closely by the killing of pirate captains and the escape from their ship. Furthering this line of thinking—there are more details—such as both seem to be young adventurers, lacking roots and families—the Hero of Bloodbones having seen his family slaughtered at a young age, and both being competent sailors, the latter so skilled as he is able to man a whole sailing boat by himself, navigating it competently to his destination—and safely to shore. (See the Theories section of this page for information about this,)
  • If the character succeeds in his quest, he enters the labyrinth after Throm. It is therefore possible that it may be one of followings:

(For more on this, see the Intertextual References section on the main "Assassins of Allansia" page.)

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