|Fighting Fantasy Gamebook|
|Location:||Old World, Titan|
|Wizard (Series 1)|
|Cover illustrator:||Martin McKenna|
|First published:||September 6 2007|
|Next Book:||Last in series|
|Wizard (Series 2)|
|Cover illustrator:||Martin McKenna|
|First published:||September 2 2010|
|Previous Book:||Eye of the Dragon|
|Next Book:||Trial of Champions|
- For other uses of Howl of the Werewolf, see Howl of the Werewolf
Howl of the Werewolf is a single-player role-playing gamebook, written by Jonathan Green, illustrated by Martin McKenna and published in 2007 by Wizard Books. It was later republished by Wizard Books in 2010. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 29th and final title in the modern Wizard "Series 1" (ISBN 1-84046-838-6) and 11th in "Series 2" (ISBN 1-84831-194-X). There are currently no announced plans to republish this book as part of the Scholastic series.
- 1 Creation
- 2 Bad Moon Rising
- 3 Introduction
- 4 Cover and Illustrations
- 5 Intertextual References
- 6 Other Media
- 7 Main Characters
- 8 Locations
- 9 Encounters
- 10 Further Notes
- 11 Errors
- 12 Dedication
- 13 See Also
- 14 Reviews
- 15 External Links
- 16 References
Creation[edit | edit source]
Although the book was only written recently, Green had conceived the idea before the cancellation of the series by Puffin Books. Green came up with the premise, the name of the book, the beginning of the story and the very end, along with a few background details years at this earlier time, but came up with the majority of the ideas in the book when he began plotting it in 2006.
In writing the book, Green wanted to create an adventure that drew on the mythology and folklore surrounding werewolves, having found that their previous appearances in Fighting Fantasy took the form of shallow side-encounters. Green has stated that he took the criticisms of his previous work on the official Fighting Fantasy website forums into account when writing Howl of the Werewolf.
Bad Moon Rising[edit | edit source]
“ Lupravia is a cursed land; a chill place of snow-capped mountains, brooding forests and mist-shrouded moors, haunted by the spirits of the restless dead. Peasants struggle daily with survival, living in constant fear of attacks from ravenous wild beasts. Only the foolhardy or insane would willingly pass beyond its borders and enter that benighted realm of predators.
But enter you must, after a vicious wolf attack sets you on the path to murder and madness. Steadily succumbing to the call of the wild and the beast within, YOU must seek out a cure to your condition before the next full moon. But how long can you survive in a land where the powers of darkness hold sway and all live in fear of the Howl of the Werewolf?
Part story, part game, this is a book with a difference - one in which you become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight & which dangers to risk.
—Howl of the Werewolf - Back Cover
Introduction[edit | edit source]
- Howl of the Werewolf makes changes to how skill and stamina are calculated (see Unique Rules below for further details and see Game System for details of regular rules that are still observed).
- In the Wizard "Series 2" edition, instead of rolling the stats for a character as per tradition in Fighting Fantasy gamebooks, the player has the option of choosing a pregenerated character from three choices (see "Further Notes" below for choices).
Unique Rules[edit | edit source]
- The player calculates skill by rolling one die, dividing the number by two (rounding up) and adding 7 to that result. stamina is calculated by a 2d6 plus 10 roll.
- The player keeps track of a change score measuring how far their transformation into a Werewolf has progressed. This score begins at 0 and while it can increase and decrease, once the change has begun it cannot drop below 1. At times the player must roll dice and if rolling below the score, their Wolf nature gets the better of them.
- The book has a section detailing the use of a flintlock pistol, should the player find one.
- At various times throughout the book the player is told their change is progressing and they roll a die and consult a chart to gain a lupine ability, such as nightvision or their fingernails becoming claws thus offsetting the penalty for fighting unarmed.
- At the beginning of the book the player determines how many Gold Pieces they have by a 2d6 plus 6 roll.
Equipment List[edit | edit source]
Cover and Illustrations[edit | edit source]
- Main article: Howl of the Werewolf (illustrations)
Covers[edit | edit source]
The original cover of the book was designed and illustrated by Martin McKenna. Wizard Books 2010 edition makes use of a section of the previous edition's cover art.
Illustrations[edit | edit source]
The interior illustrations were by Martin McKenna. There were 30 full page illustrations and 7 minor repeated illustrations scattered throughout the text. The paragraphs with a full page illustration were: 1, 18, 35, 52, 69, 86, 103, 120, 137, 154, 172, 190, 208, 226, 244, 262, 280, 298, 316, 334, 352, 370, 388, 406, 424, 442, 460, 478, 496 and 513.
Intertextual References[edit | edit source]
Other Media[edit | edit source]
Main Characters[edit | edit source]
- Farmer Bauer
- Mistress Bauer
- Burgomaster Straub
- Carnivale Master
- Countess Isolde of Maun - Vampiress
- Count Varcolac Wulfen - Werewolf
- Doktor Kafka
- Father Corran - Priest
- Grandmother Zekova - Wisewoman
- Katya - Member of the Crimson Cloak
- Lady Aranaea - Spider-Queen
- Lord "Filthy" Lucre - Headless Highwayman
- Madame Zelda
- Meg - Sorceress
- Plumbus Gelt - Alchemist
- Prince Garoul Wulfen - Werewolf
- Professor Arcanum
- Serpensa - Snakewoman
- Ulrich - Werebear/Woodsman
- Van Richten - Vampire Hunter
Locations[edit | edit source]
- Abbey of the Black Monks
- Castle Wulfen
- Cloudcap Mountains
- Garou Gorge
- Maun Tower
- Shrine of Saint Crucius
- Sundered Peak
- The Gibbet Tree
- The Suckling Pig
Encounters[edit | edit source]
- Animated Armour
- Aranaea the Spider-Queen
- Arcanum Unbound
- Black Werewolf
- Bovine Beast
- Clockwork Automaton
- Death's Head Beetles
- Fang Hounds
- Flock of Bats
- Fog Devils
- Ghoul Hound
- Ghoul Rats
- Giant Centipedes
- Giant Cockroaches
- Giant Flies
- Giant Tapeworm
- Giant Toad
- Glass Knight
- Golem Hulk
- Havoc Horse
- Headless Highwayman
- Humans - Angry Mob/Cadaver/Crone/Fire-Eater/Lunatic/Strongman
- Ice Sprite
- Lightning Sprites
- Lurking Horror
- Monks - Cockroach/Mandibled/Mantis
- Murder of Crows
- Regenerating Tentacle
- Savage Swines
- Serpensa the Snakewoman
- Silent Death
- Spiders - Giant Hatchling/Giant Jumping/Giant Trapdoor/Tangleweb/Giant Wolf
- Stone Griffin
- The Malice
- Unkindness of Ravens
- Vampire Bats
- Vampire Hunter
- Vermis Libris
- Wax Golem
- Wolves - Black/Bride/Demon/Dire/Grey/Pack/Regular/Spectral
Further Notes[edit | edit source]
- It is the first completely original Fighting Fantasy gamebook published by Wizard (Eye of the Dragon is an extended version of the adventure from Ian Livingstone's earlier book Dicing with Dragons and Bloodbones had been commissioned for Puffin Books but dropped when the range ended in 1995).
- At one point the book's listing on Amazon.co.uk described it as "Fighting Fantasy" meets American Werewolf in London!
- The book uses codewords (all of which are words reversed: "Watched" becomes "Dehctaw") to record events that happen in the course of the book.
- The illustration of Meg (226) looks very much to be based on actress Helena Bonham Carter, but this is simply a happy coincidence. The model for the picture was in fact a friend of the artist.
- The climactic ending of the Meg and "Filthy" Lucre subplot (241, 76) shares some similarities with - and was therefore likely inspired by - the 1999 Gothic horror film Sleepy Hollow.
- The attack of the living stained-glass figure (424) duplicates a scene from the movie Young Sherlock Holmes.
- Grimm's Fairy Tales are name checked with the book Grymm's Folk-lore of Lupravia.
- Many of the names of people/places are a play on words, examples being: the French word for werewolf being "loup-garou" (hence Lupravia; Garoul Wulfen; Garou Gorge); "wolf" (Varcolac Wulfen; Wulfenstein); the "Báthory" family of which included several princes of Transylvania (Bathoria); "Kafka" the famous writer (Doktor Kafka); "Isolde" is a character of Arthurian legend (Countess Isolde); and "Filthy Lucre" a slang expression for money as "lucrum" is Latin for the gaining of money/wealth (Lord "Filthy" Lucre the highwayman).
Series 2 Additions[edit | edit source]
- Pre-generated player characters: Johann Ironarm, Wolfrick of Pritzbad, and Sabine Greypelt.
- 12 paragraphs from Trial of Champions.
Errors[edit | edit source]
- (46) - "north-west, south-west, north-east and north-west" should read "north-west, south-west, north-east and south-east".
- (104) - "you much Test your Skill" should be "you must Test your Skill".
- (310) - "or the one that is to your right (turn to 459)." should be "or the one that is to your right (turn to 496)."
Dedication[edit | edit source]
For Andy, Simon and Stef,
See Also[edit | edit source]
Reviews[edit | edit source]
External Links[edit | edit source]
- Fighting Fantasy (Wizard Series 1) at Gamebooks.org - Retrieved 2019-10-27
- Fighting Fantasy (Wizard Series 2) at Gamebooks.org - Retrieved 2019-10-27
- Howl of the Werewolf at Gamebooks.org - Retrieved 2019-10-27
References[edit | edit source]
- Letter from Jonathan Green at the Internet Archive record of AMYLASE - Retrieved 2019-10-27
- Howl of the Werewolf - pg.5
- Howl of the Werewolf - pg.11-12
- Howl of the Werewolf - 400
- For example: Howl of the Werewolf - 20
- Howl of the Werewolf - pg.12
- Howl of the Werewolf - pg.11
- Howl of the Werewolf - pg.2 (Wizard "Series 1" edition)/pg.4 (Wizard "Series 2" edition)