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"References Needed!" Hamaskis demands it
Location in the Old World map.jpg
For other uses of The Vermin Pit, see The Vermin Pit

Kakhabad is a land of the north-eastern Old World riven by a history of violence and chaos whose northern reaches are all but a mystery. Kakhabad is a land filled with criminals, monsters and "many outcasts from the rest of the world". Kakhabad is almost cut off from the rest of the Old World by the Cloudcap Mountains on its western border and the Zanzunu Peaks on its northern border. Its purported capital is Kharé. [1][2]

Introduction[]

Interestingly, both Sword of the Samurai and the guide book Titan - The Fighting Fantasy World, refer to the Old World by the name "Kakhabad" (although in the case of Titan this is on the back cover only).

The "Vermin Pit at Earth End" is another name for Kakhabad in the Old World, referring to its geographical location, next to the Earth End Coastline, and the lawless nature of that land.[3]

Kakhbad is "tainted by the touch of Chaos," and is the home of strange monsters and unusual natural phenomena.[1][4]

Days and nights is Kakhabad's Baklands plain are unusual, as the appearance and disappearance of daylight in this region are controlled by supernatural forces rather than the sun and moon. [5] Sometimes, an optical illusion occurs in the Baklands where the sun seems to not set at nightfall; rather, the sun hangs in the sky for weeks on end (although elsewhere on Titan, the sun sets and rises as usual). [6]

History[]

Kakhabad has never been brought under a single rule, "although several warlords had tried".[7]

According to one source, in the past there was a Black Elf princedom of Nagomanti, on the Nagomanti River. The source also states that this Nagomanti princedom was one of six countries that made up a ruling alliance of the region of Kakhabad, called "The Confederacy".[8]

The Great Wall of Analand[]

The Rise of Kakhabad[]

In 1998OT, the War of the Wizards broke out in Allansia and Khul. Many inhabitants of the Old World feared their continent would be next. The Forces of Chaos began to assemble in Kakhabad, an event later historians of Titan termed "The Rise of Kakhabad".[11] [12] Alarmed at this event, the Lawful race of Minimites tried to find a way to stop the advance of Chaos. After five months they failed to find a solution, and the Kakhabadian armies were now attacking the borders of Analand and Ruddlestone. [12] The ancestors of the Hero of Night of the Necromancer slew several Kakhabadian Dragons and Wyverns invading Ruddlestone during this time. [13] Frantically searching, the Minimites located the treatise of an insane mystic, Aughm Lightchaser. Lightchaser claimed to have found a magical technique that would focus the very energy of Goodness itself in one devastating, split-second burst of power. [12] Gathering themselves on a mountaintop in Mauristatia, with the aid of the greatest human spellcasters, they began work on the ritual, with the armies of Chaos milling below them. The Minimites cast the spell, and bolts of golden light shot from the sky and destroyed most of the Forces of Chaos. The terrified survivors retreated and hid. The Old World had been saved.[12] However, the Minimites became tempted by the lure of ultimate worldly power after casting the spell. Fearful of being corrupted, the Minimites scattered and became a solitary nomadic race. The Minimites deliberately avoiding forming groups of their people, and are "prevented by intricate spells woven into the very fabric of their being" from ever combining forces with others of their kind.[12]

The Crown of Kings[]

Other Events[]

Geography[]

Map 1.jpg

The Land of Kakhabad stretches out in a north-easterly direction. The Shamutanti Hills run across the country's southern edge, and form a natural border between Analand and Kakhabad.[18][19] The Jabaji River cuts across the edge of the Hills.[20] On the river's only ford is sited the infamous Kharé - Cityport of Traps.[1] Beyond Kharé is Lake Lumlé, an enormous body of water that sprawls across the border between Kakhabad and Mauristatia.[21] Northwards lie the Baklands, and the Vanti-Bak Wastes, the former being an area of arid, desolate plains.[22] At the seashore sits the Earth End Coastline, a group of cliffs filled with caves. Another river, the Kharabak River, marks the end of the Baklands. The enormous Forest of the Snatta surrounds another body of water, Lake Ilklala.[1] This lake borders the dismal Vischlami Swamp; the Kharabak River flows out of the Lake. Further north lie the imposing Zanzunu Peaks.The Xamen foothills mark the Zanzunu mountains' edge. The imposing citadel of the Mampang Fortress towers over this region.[1] The Avanti Wood and Nagomanti River lie in the region's far northeast. In the east of Kakhabad lies the Orcish town of Zuzbeck. [23] Kakhabad's east coast borders the Kakhabad Sea.[24]

Map 2.jpg


Demographics[]

Human:

Beastmen
Hill Dwellers
Klattamen
Others

Non-Human:

Sightmasters
Svinn
Red-Eyes
Dwarves
Minimites
Spirtes
Orcs
Ogres
Black Elves


Notable Residents[]

Archmage
Colletus
Fenestra
Nobles of Khare
Alianna
Map 3.jpg



Politics[]

"The Legend of the Crown of Kings" states that Kakhabad lacks a central government, has no army, and that its inhabitants are perpetually fighting among themselves.[25] Although Kharé is the capital of Kakhabad, it is not defined how much power the city actually has over the region. [1] The country lacks centralised authority such as the ones in Analand or Gallantaria. The First Noble of Kharé is described as the most powerful individual in the city, but the full extent of his political power is unknown. [1] The inhabitants of the village of Birritanti (such as Glandragor) are in contact with those of Kharé, but it is unclear whether Birritanti or the other Shamutanti villages are under the sovereignty of the city. [26] The North Gate of Kharé is specifically locked to protect its inhabitants from Bakland raiders, meaning the city has no power over The Baklands region. [27] The Baddu-Bak plains are inhabited by nomadic Klattaman and Black Elf tribes, suggesting each tribe is ruled by an individual chief. [28] In the Zanzunu Peaks, power is held by tribes of Bird-Men. [29] However, the Archmage of Mampang has become the dominant power in this part of Kakhabad following his theft of the The Crown of Kings.[25]

Economy[]

Fishing on Lake Lumlé forms an important part of the Kakhabian economy.

Religion[]

The inhabitants of Kristatanti venerate Sindla (also called Cheela in Kakhabad).[30] There is a large temple to Libra in Birritanti, administered by Priestress Lorana. [31] There is a temple to Courga in Kharé. [32] Slangg and Tanit both have temples with substantial congregations in Kharé.[33] There is a priesthood in Daddu-Yadu that worships the goddess Throff.[34] This priesthood sent an mission to rebuild the ruined temple of Throff in the Klatta-Bak Steppes. [35]

Culture[]

  • Festival of the Children

See Also[]

  • Beyond the Pit, (pgs. 16, 47, 55-56, 59, 77, 81-82, 86-88, 94, 98, 103-104, 117, 118-121, 123-124, 125, 127, 138, 146)
  • Return to the Pit, (pgs. 27-28, 71, 76, 80, 95, 107, 128, 149-150, 187-188, 195, 209 )


References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Titan - The Fighting Fantasy World - pp. 20-21.
  2. Kharé - Cityport of Traps - para. 1
  3. The Shamutanti Hills - p.??
  4. The Seven Serpents - para 1.
  5. The Shamutanti Hills - p 1.
  6. Titan - p. 26.
  7. The Crown of Kings
  8. "Nagomanti" ,at Advancedfightingfantasy.com, 10 February, 2006. Retrieved 6 December 2019. Non-Canon.
  9. The Fighting Fantasy 10th Anniversary Yearbook - p.168
  10. Titan - The Fighting Fantasy World - p.37/71
  11. Titan - p. 26.
  12. 12.0 12.1 12.2 12.3 12.4 Titan - p. 59.
  13. Night of the Necromancer para 153.
  14. The Fighting Fantasy 10th Anniversary Yearbook - p.152
  15. The Fighting Fantasy 10th Anniversary Yearbook - p.218
  16. The Fighting Fantasy 10th Anniversary Yearbook - p.149
  17. The Fighting Fantasy 10th Anniversary Yearbook - p.187
  18. The Shamutanti Hills - para 183.
  19. Revenge of the Vampire - para 357
  20. Kharé - Cityport of Traps - para. 110, 165
  21. Warlock Issue 5 , The Apes of Mauristatia.
  22. Titan - The Fighting Fantasy World - p. 26.
  23. The Fighting Fantasy 10th Anniversary Yearbook , pgs. 127-128
  24. The Shamutanti Hills - Map; Kharé - Cityport of Traps - Map; The Seven Serpents - Map; The Crown of Kings - Map; Out of the Pit - Kakhabad Map; Titan - The Fighting Fantasy World - 18/??; Warlock Issue 5 - Rear Cover; Revenge of the Vampire - Map
  25. 25.0 25.1 The Shamutanti Hills - "The Legend of the Crown of Kings".
  26. The Shamutanti Hills - para 434
  27. Kharé - Cityport of Traps - para 256
  28. The Seven Serpents - para 204
  29. Titan - The Fighting Fantasy World - p. 21
  30. The Shamutanti Hills - para 192.
  31. The Shamutanti Hills - para 34.
  32. Kharé - Cityport of Traps - para 148
  33. Titan - The Fighting Fantasy World - pgs. 70-71
  34. The Seven Serpents - para 189
  35. The Seven Serpents - paras 40, 145
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