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A sorcerer using MAG to protect himself.
mag is a spell in The Sorcery Spell Book, requiring 2 stamina points to use.
When cast, the Sorcerer is temporarily protected from most hostile spells or magical traps.[1]
In the Advanced Fighting Fantasy version of The Sorcery Spell Book, the caster is protected from the next hostile spell, regardless of power, provided it takes effect within a number of combat rounds equal to the sorcerer's Inner Strength.[2]
Use in the Sorcery! series[]
When cast, this spell may protect from the harmful effects of magic without dispelling the enchantment. For example, the Analander is not harmed by magical fire covering a chest[3] and an animated rope cannot get within two feet whilst the spell is active.[4] At other times, the spell can force a smoky apparition to return to its box, seemingly in pain[5] or dispel an illusion affecting the caster.[6] However, the spell is not powerful enough to defeat the supernatural events caused by the Earth Serpent,[7] nor an earthquake caused by the divine power of Throff.[8]
In some cases, the sorcerer expects the spell to warn of the presence of hostile magic, but no such warning comes (as no magic is at work)[9] or the spell actually confirms that no magic is present.[10] However, in most cases, the spell reassures the caster that he or she is protected from magic, but no magical attack occurs before the spell wears off.[11]
Appendix[]
Appearances[]
Sourcebooks
References[]
- ↑ The Sorcery Spell Book - p.53
- ↑ The Sorcery Spell Book - p.45
- ↑ Kharé - Cityport of Traps - 453
- ↑ The Crown of Kings - 687
- ↑ The Shamutanti Hills - 403
- ↑ The Seven Serpents - 452
- ↑ The Seven Serpents - 378
- ↑ The Seven Serpents - 335
- ↑ Kharé - Cityport of Traps - 470,482
- ↑ Kharé - Cityport of Traps - 360
- ↑ Kharé - Cityport of Traps - 430,431,433, The Seven Serpents - 351,345,413, The Crown of Kings - 690,699,793