|Fighting Fantasy Gamebook|
|Cover illustrator:||Tony Hough|
|First published:||January 27 1993|
|Previous Book:||Island of the Undead|
|Wizard (Series 1)|
|Wizard (Series 2)|
- For other uses of Night Dragon, see Night Dragon (disambiguation)
Night Dragon is a single-player role-playing gamebook written by Keith Martin, illustrated by Tony Hough and originally published in 1993 by Puffin Books. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 52nd in the series in the original Puffin series (ISBN 0-14-036407-2). There are currently no announced plans to republish this book as part of the Scholastic series.
“ The Night Dragon must not awaken!
It is a creature of pure evil from before time existed, a Dragon so immense nothing will be able to contain it. Deep beneath the savage Dragon Reaches, it is sucking in powerful magical energy which will soon allow it to cross into this world. If it succeeds, all Allansia will be crushed beneath its claws!
Even the legendary Conclave of Dragons is powerless to stop the creature. A human hero is needed — a hero like YOU! Many monstrous adversaries are ranged against you, but along the way you may find ancient artefacts to help you in your quest. Ultimately, however, only extraordinary heroism will stand against the Night Dragon. Dare YOU accept the quest?
FIGHTING FANTASY — THE WORLD'S MOST POPULAR ADVENTURE GAMEBOOK SERIES
—Night Dragon - Back Cover ("Dragon" Edition)
The book begins in Port Blacksand, where a Dark Elf gives the player information about the titular Dragon, before the player travels to meet the Dragon Conclave to gain information about the location of several magic items which will aid the player. The items consist of a sword, a shield and some armour. The player must then find these items, and then defeat the Night Dragon.
- Due to your adventurer being a veteran, two additional "points" may be used to boost your skill and luck by 1, or stamina by 2. The same stat cannot be chosen twice to boost, along with skill and luck not being able to exceed a maximum of 12 points.
- A honour score (starting at 0) monitors the player's heroic character, increasing or decreasing according to their behaviour and can, in fact, go below 0.
- There is a nemesis score tracks how much the player's enemies learn of the player's opposition to them and more desperate their attempts to stop the player become.
- Also there is a time track score also increases as the adventure goes on. The longer the player takes to reach the titular Dragon, the more powerful will it will be when they meet.
- The player can not carry more than 12 Provisions at any one time.
- The number of Gold Pieces the player starts is determined by a 2d6 plus 3 roll.
Cover and IllustrationsEdit
- Main article: Night Dragon (illustrations)
The original cover of the book was designed and illustrated by Tony Hough.
The interior illustrations were by Tony Hough. There were 30 full page illustrations and 6 minor repeated illustrations scattered throughout the text. The paragraphs with a full page illustration were: 1, 23, 38, 53, 66, 78, 91, 104, 120, 133, 144, 154, 168, 181, 192, 204, 212, 224, 238, 250, 261, 276, 292, 306, 317, 330, 347, 358, 372 and 388.
- Bagghurd - Frost Giant
- Darkflint - Dwarf
- Great Jarl - Frost Giant
- Loremaster's Cat
- Night Dragon
- The Harlequin
- The Loremaster
- Clog Street
- Corpse Bay
- Dragon Conclave
- Dragon Reaches
- Firewater Emporium
- Great Mine
- Harbour Street
- Icefinger Mountains
- Lobster Wharf
- Port Blacksand
- Slate Peak
- Stormdrake Pass
- Sword Coast
- The Black Lobster
- The Hemlock
- The Mist Crypts
- The Rudderless Galley
- The Sword Coast
- Towers of the Sages
- Weaver Gate
- Black Stalker
- Bone Stalkers - Champion/Mage
- Chillshadows - Horde/Regular
- Dragon Imp
- Dream Dragon
- Flying Skulls
- Frost Giant
- Great Jarl
- Green Stalker
- Humans - Acolyte Pair/Assassin/Black Assassin/Black Wizard/Grey Assassin/Grey Acolyte/High Priest/Invisible Assassin/Pilgrims/Red Wizard/Thief/Thug
- Iron Serpents
- Massive Dwarf Statue
- Mirror Demon
- Mountain Basilisk
- Mutated White Stalker
- Night Dragon - Dragon/Skull
- Pyramidal Cell
- Skeletons - Horde/Regular/Warrior
- Snow Wolves
- Stench Ghoul
- Stone Dwarf
- Stone Juggernaut
- Undead Chieftan
- Woodland Ogre
- Wraiths - Horde/Regular/Wizard-Wraith
- There are various items for the player to collect, which help in the final battle with the Dragon. It must be noted that some of these items are nearly worthless if the player lacks sufficient honour or courage, whilst the nemesis score provides the greatest benefits at medium to high levels - although this can also backfire depending on its exact score and which path the player has taken!
- (388) asks the player to convert a character's name (Harlequin) into numbers and multiply by three, but the next paragraph only makes sense if you omit the first letter of that name as the correct paragraph is (291), not (315).
- It is possible to acquire Firewater without knowing what percentage proof it is prior to reaching (260), which puts the reader at a disadvantage if he tries bargaining for the dragonslayer shield. The only way to learn the correct number would be to first find one of the other dragonslayer weapons (sword or armor) right after meeting the Dragon Conclave, meet The Loremaster, and then quest for the Shield (319).
- At sections (186) and (288) you should turn to (8) instead of (32) if you want to go to Carnex.
- Fighting Fantasy at Gamebooks.org - Retrieved 2019-10-26
- Night Dragon at Gamebooks.org - Retrieved 2019-10-26
- Night Dragon at the Internet Archive record of the old Fightingfantasy.com - Retrieved 2019-10-26