A Rhino-Man is a warlike humanoid with the head of a Rhinoceros.

skill 8
stamina 9
Attacks 1
Weapon Used Large Fist or Weapon
Habitat Plains, Ruins
Number Encountered 1-3
Type Humanoid
Reaction Neutral-Unfriendly
Intelligence Average

Origins and Distribution[]

It is believed that the original Rhino-Man was created by an insane sorcerer (Some say Marrangha)[1] several centuries ago, but rebelled and killed him. What is certain is that they are fairly rare creatures and rely more on physical rather than intellectual strength throughout their lives, serving as formidable and loyal guards to those who can afford their services.

Rhino-People are most common in the wildest regions of Allansia, such as the Flatlands, the Moonstone Hills and the Plains of Bronze and of Bones. It is unknown whether or not there are any Rhino-Man in the Old World or Khul who did not emigrate there from Allansia.


The typical Rhino-Man stands just short of three metres in height, if one includes the distance by which their horns rise above their heads. They are humanoid, with incredibly thick grey skin and a rhinocerine head, complete with ears that can be moved independently of each other, small pig-like eyes and a pair of horns on their snout.[2][3]

They have three fingers and a thumb on each hand, and their feet possess only vestiges of toes, being largely little more than a mass of muscled flesh. Rhino-Men in general are incredibly strong and skilled warriors, though their general clumsiness and surly natures make them poor soldiers unless tutored from birth. They are not inherently Evil, however, just temperamental. Some Rhino-People are Good or Neutral.[3]


Rhino-People speak their own distinct language, Rhino-Speech; some also speak the Common Tongue. Rhino-Men sometimes leave their villages and travel across the land, seeking employment. Rhino-Men often work as soldiers, dockers in ports, "bouncers" for inns, or even Adventurers.[3] Other members of the species (Adult Rhino-Women, and young Rhino-People) are rarely seen by outsiders.[3] Rhino-People worship the god Fourga; it is not known if they also have a deity in the Animal Court.[3] Rhino-men were known to domesticate Rhinoceroses for use as battle-steeds, though it was rare for a tribe to have more than six such beasts.[4]

Special Abilities[]

Rhino-Men have no special abilities.

Further Notes[]

  • Zharradan Marr is known to command several legions of Rhino-Men, though how he managed to secure or even acquire the services of these rare and relatively Neutral beings is unknown. Marr often sent troops of Rhino-Men to attack his enemy Balthus Dire, during the Trolltooth Wars.[5] One notable Rhino-Man is Legionnaire 29, who escaped from the Training Grounds after learning that his sister had also managed to escape from Marr's territory - though both their fates are unknown.[6]
  • Balthus Dire is also known to employ a Rhino-Man as a guard at his Citadel.[7]
  • Rhino-Men and Craggeracks hate each other, and will usually attack each other if they meet.[8]



See Also[]








  1. "A History of Mauristatia" by Otto Öviszódi in The Warlock Returns Issue 2, (pg. 25-26).
  2. Out of the Pit - ???; The Trolltooth Wars - p.???
  3. 3.0 3.1 3.2 3.3 3.4 Olivier Monseur and Julien Ribeyron - "New Races: Slykk and the Rhino-People"The Warlock Returns Issue 4, (pg. 38-40)
  4. Return to the Pit - pg. 154
  5. The Trolltooth Wars - ??: Demons of Doom - p.67
  6. Creature of Havoc - 406
  7. The Citadel of Chaos - 118
  8. The Trolltooth Wars - pg. 59