Fighting Fantasy Gamebook | |
---|---|
Outline | |
Location: | Khul, Titan |
References: | 400 |
Publication Details | |
Author(s): | Mark Smith & Jamie Thomson[1] |
Illustrator(s): | Alan Langford |
Puffin | |
Cover illustrator: | Peter Andrew Jones |
First published: | April 24 1986 |
Number | 20 |
ISBN: | ISBN 0-14-032087-3 |
Previous Book: | Demons of the Deep |
Next Book: | Trial of Champions |
Wizard (Series 1) | |
Cover illustrator: | Mel Grant |
First published: | June 1 2006 |
Number | 25 |
ISBN: | ISBN 1-84046-732-0 |
Previous Book: | Talisman of Death |
Next Book: | Bloodbones |
Wizard (Series 2) | |
Scholastic | |
- For other uses of Sword of the Samurai, see Sword of the Samurai
Sword of the Samurai is a single-player role-playing gamebook written by Mark Smith and Jamie Thomson,[1] illustrated by Alan Langford and originally published in 1986 by Puffin Books. It was later republished by Wizard Books in 2006. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 20th in the series in the original Puffin series (ISBN 0-14-032087-3) and 25th in the Wizard "Series 1" (ISBN 1-84046-732-0). There are currently no announced plans to republish this book as part of the Scholastic series.
Creation[]
Background[]
“ Can You save Hachiman from chaos?
Hachiman is in great danger. The Shogun's control is slipping. Bandits roam the land freely and barbarian invaders have begun to raid across the borders. All this because the Dai-Katana, the Shogun's great sword, has been stolen from the Shogun. YOU are the Shogun's champion, a young Samurai. Your mission is to recover this wondrous sword from Ikiru, the Master of Shadows, deep in the Pit of Demons.
Two dice, a pencil and an eraser are all you need. You have a choice of warrior skills which will affect the outcome of your mission. There are Honour points to be won and lost. YOU decide which route to follow, which dangers to risk and which monsters to fight.” —Sword of the Samurai - Back Cover ("Dragon" Edition)
The reader of this book assumes the role of a young Samurai Kensei, whose mission it is to recover a legendary Dai-Katana, the Singing Death, for the Shogun. The sword must be wrested from the grasp of Ikiru, the Master of Shadows, who keeps it hidden within the Pit of Demons. Along the way the player must face many foes, such as the traitorous Lord Tiesten and ronin Yoro Ginsei.
Introduction/Special Rules[]
The book in general follows the original rules set down in The Warlock of Firetop Mountain (see Game System).
Unique Rules[]
- This book featured an honour score that could have an effect on events in the book. Should the score reach 0 the player is instructed to turn to (99), where they are shown to commit sepukku.[2]
- It was also the first book to feature a list of "Special Skills" from which the player may choose and which affect game-play considerably. While it was preceded by Appointment with F.E.A.R. with the choice of particular talents, these are replications of "normal" skills, not super-powers. They are: Kyujutsu (Archery), Iaijutsu (Fast draw), Karumijutsu (Heroic leaping), and Ni-to-kenjutsu (fighting with two swords).[3]
Equipment List[4][]
- Katana (longsword)
- Backpack
- 10 Provisions
- Samurai bow & 12 arrows1
- Wakizashi (shortsword)
NOTES
- These are only available if the player chooses the "Kyujutsu" skill.
Cover and Illustrations[]
- Main article: Sword of the Samurai (illustrations)
Covers[]
The original cover of the book was designed and illustrated by Peter Andrew Jones.
When the book was republished by Wizard the cover was once again re-worked, this time by Mel Grant.
1986 | 1987 | 1989 | 1990 | 1993 |
Adventure Gamebooks |
Dragon ver.I | Dragon ver.II | Dragon ver.III | Dragon ver.IV |
£1.951 | £2.252 | £2.503 | £2.994 | £X.xx |
2006 | 2006 | |||
Wizard Special |
Wizard | |||
£4.99 | £4.99 | |||
NOTES
|
Illustrations[]
The interior illustrations were by Alan Langford. There were 30 full page illustrations and 6 minor repeated illustrations scattered throughout the text. The paragraphs with a full page illustration were: 8, 22, 30, 34, 66, 68, 75, 76, 78, 82, 95, 98, 110, 121, 126, 136, 138, 149, 155, 158, 185, 195, 201, 220, 250, 294, 378, 379, 385 and 397.
Intertextual References[]
Other Media[]
- Main article: Sword of the Samurai (computer game)
The book was supposedly converted into a computer game (Sword of the Samurai) but appears to only be known from adverts.
Main Characters[]
- Dai-Oni
- Eleanor the Enchantress
- The Golden Company
- Ieratsu
- Ikiru
- Kihei Hasekawa - Shogun
- Lord Tsietsin
- Tatsu
- Yomitsume Moichi
- Yoro Ginsei
Locations[]
- Forest of Shadows
- Hachiman
- Hagakure Bridge
- Hang-Yo River
- Hiang-Kiang River
- Kanshuro
- Konichi
- Longhills
- Lord Tsietsin's Castle
- Mizokumo (Spider Fens)
- Onikaru
- Shios'ii Mountains
- Vale of Tinshu
Encounters[]
- Black Elk
- Dai-Oni
- Fire-Wielder
- Forsaken One
- Gargantus
- Ginsei the Ronin
- Great Serpent
- Groundhog
- Hammurabi
- Humans - Charcoal-Burners/Gaoler/Guards/Tsietsin's Bodyguard
- Ikiru
- Kappa
- Lord Tsietsin
- Mantis Demon
- Mukade
- Phoenix
- Rokuro-Kubi
- Sabre-Toothed Tiger
- Samurai - Horseman/Regular/Silver/Undead/Warrior
- Sea Dragon
- Shadow Demons
- Shikome - Guard/Regular
- Shura
- Skeletons
- Tatsu
- Totate Kumo
- Trap-Door Spider
- Water Spider
Further Notes[]
- This is the third book set in the continent of Khul, with Scorpion Swamp being the first.
- It features a land similar to medieval Japan, and the book features numerous monsters from Japanese folklore. However, one of these - a type of Undead whose head detaches at night - is called Rokuro-Kubi in the book, but which is actually called Nukekubi in Japan.
- The text copyright on the Wizard Books edition lists Steve Jackson and Ian Livingstone (as opposed to Mark Smith and Jamie Thomson on the original Puffin edition), suggesting the rights were sold which was why this title was published by Wizard.
Errors[]
- The Adventure Sheet does not have an Equipment box even though there are several items to pick up during the adventure.
- The rules for Ni-to-Kenjutsu give the player Samurai the opportunity of dealing a 'second attack' but does not explain exactly how this works - as combat is simultaneous, simply rolling an Attack Strength comparison a second time would not provide any advantage. Most likely the Samurai cannot be harmed when performing their second attack if their Attack Strength ends up being lower (much like the rules for multiple opponents simultaneously) but this isn't made clear.
- (3) causes you to lose your katana. However, unlike (88) where you lose your wakizashi, it does not state that this prevents you from using the Ni-to-Kenjutsu skill even though logically you need both your swords to use this skill.
- If moving across the pier at (73), there is no further mention of what happens to the armour you left behind at (167), unlike the alternate paths that take you to (97) and (105).
- You can get to (13) after losing your armour, but unlike the similar paragraph at (97), you are not told that your attackers inflict additional damage due to you being unarmoured.
- After losing your armour at (167), unless you leave the ford entirely at (105), you are not told the rules/penalties for having lost your armour, despite explicitly losing it at (97) and never being told that you recover it if going via (73). (97) does mention an additional stamina penalty while fighting the Kappa but it is not made clear that this malus persists beyond just this one combat.
- (22) and all other paragraphs after choosing Eleanor, serpent or phoenix it is impossible to have access to the Ki-Rin, as the eastern route only allows for the gain of 1 HONOUR, and this is not good enough to hire the Ki-Rin
- (32) uses the normal text font rather than the usual unqiue font when referring to the skill characteristic (ie, written as "skill" instead of "skill").
- (105) neglects to tell you that the penalty for losing your armour only persists until you can find a replacment set. By contrast, losing your armour at (313) does include this instruction.
- You lose your armour at (167), and later at (97) are told to suffer 3 points of damage because of this. (313), on the other hand, states a generic rule of having to lose 4 stamina points when you don't wear an armour.
- (193) ignores the possibility that you have already lost your armour at (313), and doesn't offer an option for this eventuality.
- At (282) and (344) you are forced to fight unarmed. It stand to reason that you cannot use Ni-to-Kenjutsu or Iaijutsu if you lose both of your swords, but the rules and text make no mention of this.
- (322) states 1 skill point is gained because of the Samurai armour, while at (366) it's 1 luck point instead.
Dedication[]
none
See Also[]
- Curse of the God Kings
- Dinosaurs of Death
- Knights of Renown
- Labyrinth of Death
- Talisman of Death
- The Keep of the Lich-Lord
- The Keeper of the Seven Keys
- The Mists of Horror
- The Thief of Arantis
Reviews[]
External Links[]
- Character Sheet - Retrieved 2019-10-26
- Fighting Fantasy at Gamebooks.org - Retrieved 2019-10-26
- Fighting Fantasy (Wizard Series 1) at Gamebooks.org - Retrieved 2019-10-26
- Sword of the Samurai at Gamebooks.org - Retrieved 2019-10-26
- Sword of the Samurai at the Internet Archive record of the old Fightingfantasy.com - Retrieved 2019-10-26