Fighting Fantasy Gamebook
Location: Allansia, Titan
References: 400
Publication Details
Author(s): Ian Livingstone

Illustrator(s): Vlado Krizan
Wizard (Series 1)
Wizard (Series 2)
Cover illustrator: Robert M. Ball
First published: August 3 2017
Number 6
ISBN: ISBN 1-40718-129-7
Previous Book: House of Hell
Next Book: Creature of Havoc

For other uses of The Port of Peril, see The Port of Peril

The Port of Peril is a single-player role-playing gamebook written by Ian Livingstone, illustrated by Vlado Krizan and originally published in 2017 by Scholastic Books. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 6th in the Scholastic series (ISBN 1-40718-129-7).

Creation[edit | edit source]

Background[edit | edit source]


Are YOU brave enough to face the savage demons of the underworld...?

Evil stalks the land as undead hordes rise from their graves to terrorize the living. Embark on an epic quest from Moonstone Hills, to the shadowy streets of Port Blacksand, to the depths of Darkwood Forest, and ultimately face your worst nightmare...

May Your Stamina Never Fail!

The Port of Peril - Back Cover

Rules[edit | edit source]

The book in general follows the original rules set down in The Warlock of Firetop Mountain (see Game System).

Equipment List[1][edit | edit source]

Cover and Illustrations[edit | edit source]

Main article: The Port of Peril (illustrations)

Covers[edit | edit source]

The cover was designed and illustrated Robert M. Ball. The cover of the "Collector's Edition" was by Iain McCaig.

The Port of Peril Cover Variants
2017 2017 2018
PortSch.jpg PortPerilCC.jpg TBA
£6.99 £35.00 £6.99

Illustrations[edit | edit source]

The book is illustrated by Vlado Krizan. There were 20 full page illustrations and 5 minor repeated illustrations scattered throughout the text. The paragraphs with a full page illustration were: Background, 11, 44, 56, 69, 93, 104, 118, 132, 159, 174, 187, 213, 225, 252, 265, 279, 292, 333, and 358. The full-page illustrations in the book were accompanied with a caption giving a short extract from the text.

The black and white map was by Leo Hartas (and is reproduced in part again on pg.18) as was the colour map on the back cover of the "Collector's Edition".

Intertextual References[edit | edit source]

Other Media[edit | edit source]

Main Characters[edit | edit source]

YOU: Hero of The Port of Peril

Locations[edit | edit source]

Encounters[edit | edit source]

Further Notes[edit | edit source]

  • The two men playing dice in the Black Lobster Tavern are a reference to Simon and Lewis of the Yogscast who play through a Fighting Fantasy book every year during their Christmas livestreams. They played through this book in their 2017 Jingle Jam.

Errors[edit | edit source]

  • In sections 1 and 268 you are instructed to add 1 point to your stamina after eating some food, even though you can't have lost any Stamina yet and cannot exceed your maximum.
  • You are described as "penniless" and unable to buy anything in 247, but it is possible to have received money as a reward by then.
  • It is possible to reach reference (17) without a jar
  • It is possible to reach reference (39) without a pistol
  • "Plane" is consistently misspelt "Plain" (eg. "Plain of Pain").
  • On both maps, Salamonis is misspelt "Salamons". Also, "Deedle Water" occupies the location of the town of Dree, as described in Creature of Havoc. Deedlewater is a river in the earlier book.
  • Sukumvit is misspelt "Sukhumvit". Ironically, this is the real spelling of the place in Thailand!
  • You are supposed to be penniless and hungry at the start, yet the Rules say you commence the adventure with 10 sets of provisions and a magic potion.
  • When you are forced to exchange your sword at (4), you get -2 skill points. When you fetch the ornamental sword in the Hog House at (294), you don't receive any deductions. So either the ornamental sword is as good as your original one, and you should get back those 2 skill points if you lost your original sword, or it is just as bad as the one you get from the card player, in which case you should lose 2 skill points if you had your original sword with you.
  • There is no mentioning of the hero going back for the sword and backpack after (377), even though the story suggestst that this actually happens. It's also strange that the bandits would allow the bow and arrows to be kept.
  • It's possible to reach (235) without the brass bell and the candle, in which case the hero gets stuck. The easiest way of losing both are at (229).
  • At (20) we are probably walking along Lobster Wharf, not Harbour Wharf.
  • At (269), the second option should say "If you think the total will be less than 7". At (237), the options should say "If the number is 7 or higher" and "If the number is 6 or less". Also, the Lucky Bones doesn't really help us on (237), so maybe in that case it should deduct 4 from the rolled number instead of adding.
  • It's possible to reach (118) without finding out about the name Klash.
  • There is no real reason for losing 2 skill points at (192). We get a new sword, armour, helmet and shield immedaitely afterwards.

Dedication[edit | edit source]


See Also[edit | edit source]

Reviews[edit | edit source]

External Links[edit | edit source]

References[edit | edit source]

  1. The Port of Peril - pg.281-282
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