Fighting Fantasy Gamebooks
Location: Allansia, Titan
References: 400
Publication Details
Author(s): Ian Livingstone

Illustrator(s): Vlado Krizan
Wizard (Series 1)
Wizard (Series 2)
Cover illustrator: Robert M. Ball
First published: August 3 2017
Number 6
ISBN: ISBN 1-40718-129-7
Previous Book: House of Hell
Next Book: Creature of Havoc

For other uses of The Port of Peril, see The Port of Peril

The Port of Peril is a single-player role-playing gamebook written by Ian Livingstone, illustrated by Vlado Krizan and originally published in 2017 by Scholastic Books. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 6th in the Scholastic series (ISBN 1-40718-129-7).




Are YOU brave enough to face the savage demons of the underworld...?

Evil stalks the land as undead hordes rise from their graves to terrorize the living. Embark on an epic quest from Moonstone Hills, to the shadowy streets of Port Blacksand, to the depths of Darkwood Forest, and ultimately face your worst nightmare...

May Your Stamina Never Fail!


Equipment ListEdit

Cover and IllustrationsEdit

Main article: The Port of Peril (illustrations)


The books features a cover by Robert M. Ball. The cover of the "Collector's Edition" is by Iain McCaig.

The Port of Peril through the years
2017 2017
PortSch TBA
Scholastic Scholastic Collector's Edition
£6.99 £35.00


The book is illustrated by Vlado Krizan.

Intertextual ReferencesEdit

Other MediaEdit

Main CharactersEdit

YOU: Hero of The Port of Peril



Further NotesEdit


  • In sections 1 and 268 you are instructed to add 1 point to your Stamina after eating some food, even though you can't have lost any Stamina yet and cannot exceed your maximum.
  • You are described as "penniless" and unable to buy anything in 247, but it is possible to have received money as a reward by then.
  • It is possible to reach reference (17) without a jar
  • It is possible to reach reference (39) without a pistol
  • "Plane" is consistently misspelt "Plain" (eg. "Plain of Pain").
  • On both maps, Salamonis is misspelt "Salamons". Also, "Deedle Water" occupies the location of the town of Dree, as described in Creature of Havoc (FF24). Deedlewater is a river in FF24.
  • Sukumvit is misspelt "Sukhumvit". Ironically, this is the real spelling of the place in Thailand!
  • You are supposed to be penniless and hungry at the start, yet the Rules say you commence the adventure with 10 sets of provisions and a magic potion.
  • When you are forced to exchange your sword at (4), you get -2 Skill points. When you fetch the ornamental sword in the Hog House at (294), you don't receive any deductions. So either the ornamental sword is as good as your original one, and you should get back those 2 Skill points if you lost your original sword, or it is just as bad as the one you get from the card player, in which case you should lose 2 Skill points if you had your original sword with you.
  • There is no mentioning of the hero going back for the sword and backpack after (377), even though the story suggestst that this actually happens. It's also strange that the bandits would allow the bow and arrows to be kept.
  • It's possible to reach (235) without the brass bell and the candle, in which case the hero gets stuck. The easiest way of losing both are at (229).
  • At (20) we are probably walking along Lobster Wharf, not Harbour Wharf.
  • At (269), the second option should say "If you think the total will be less than 7". At (237), the options should say "If the number is 7 or higher" and "If the number is 6 or less". Also, the Lucky Bones doesn't really help us on (237), so maybe in that case it should deduct 4 from the rolled number instead of adding.
  • It's possible to reach (118) without finding out about the name Klash.
  • There is no real reason for losing 2 Skill points at (192). We get a new sword, armour, helmet and shield immedaitely afterwards.


See AlsoEdit


External LinksEdit


  1. The Port of Peril - Back Cover