Fighting Fantasy Gamebook
Location: Allansia, Titan
References: 400
Publication Details
Author(s): Keith Martin

Illustrator(s): Pete Knifton
Cover illustrator: Terry Oakes
First published: October 31 1991
Number 46
ISBN: ISBN 0-14-034485-3
Previous Book: Spectral Stalkers
Next Book: The Crimson Tide
Wizard (Series 1)
Wizard (Series 2)

For other uses of Tower of Destruction, see Tower of Destruction

Tower of Destruction is a single-player role-playing gamebook written by Keith Martin, illustrated by Pete Knifton and originally published in 1991 by Puffin Books. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 46th in the series in the original Puffin series (ISBN 0-14-034485-3). There are currently no announced plans to republish this book as part of the Scholastic series.



Death from the skies!

While you are on an expedition, the winter calm of your northern home is shattered by a blazing sphere of death. It comes flying down through winter skies in a maelstrom of fire and lightning to rain destruction upon your village. But where did it come from, who made it - and can it be stopped? YOU must take up the quest to find answers to all these questions. But beware - the sphere is only the key to a far greater danger that threatens all Allansia!

Part story, part game, this is a book in which YOU become the hero! Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight. Dare YOU take up the challenge?

Tower of Destruction - Back Cover ("Dragon Edition)

In this book the player must travel to the Tower of Destruction in order to gain revenge for the slaughter of the player's loved ones.


The book in general follows the original rules set down in The Warlock of Firetop Mountain (see Game System).

Unique Rules[]

  • The player also has an honour score which starts on 6 and can affect play as the game unfolds.[1]
  • The player is also required to record the time elapsed from the start of the adventure till they arrive at the palace. This is counted in days and each time the text indicates they slept the night they are to add a day to the box.[2]

Equipment List[3][]

Cover and Illustrations[]

Main article: Tower of Destruction (illustrations)


The original cover of the book was designed and illustrated by Terry Oakes.

Tower of Destruction Cover Variants
1991 1993
FF46.jpg 46 04.jpg
Dragon ver.III Dragon ver.IV
£3.501 £3.502

  1. Price of 1st Impression
  2. Price of 2nd and 3rd Impressions; £3.99 for 4th Impression.
    Note that the colour map is not included in these editions.


The interior illustrations were by Pete Knifton. There were 30 full page illustrations and 6 minor repeated illustrations scattered throughout the text. The paragraphs with a full page illustration were: 1, 13, 27, 40, 53, 66, 79, 92, 105, 118, 131, 140, 158, 171, 184, 197, 210, 224, 237, 250, 264, 278, 292, 306, 320, 334, 348, 361, 375 and 388.

The colour map on the inside front cover was by Leo Hartas.

Intertextual References[]

Other Media[]

Main Characters[]

YOU: Hero of Tower of Destruction


  • Broad Dale Valley
  • Frozen Plateau
  • Ice Crypts
  • Icefinger Mountains
  • Pagan Plains
  • Thanegar Wood
  • The Great Tower
  • The Ice Cathedral
  • The Ice Palace
  • The Tower of Airy Light
  • The Tower of Black Ice
  • The Tower of Rainbow Ice
  • The Tower of Shielding
  • Tower of Destruction
  • Zengis


Further Notes[]

  • In using Elk and Deer interchangeably, the author follows American English usage.


  • (3) should reasonably point to (189) instead of (88).
  • (5) should say "rays", not "arcs".
  • (14) The hand on the seventh clock-face seems to point to 1:30 rather than 2:00.
  • (23) There's no instruction in what to do if you have no valid destination; there is a paragraph which effectively adds such an instruction, but you will not necessarily find it.
  • (53) seems to invent a whole new way of fighting multiple opponents.
  • (56) describes the departure of spirits whose appearance takes place in (33), but the two are mutually exclusive.
  • (92) should possibly point to (274) instead of (252); then again, the colour beam options in (300) and (80) don't correspond to those in (72) either, although they do match each other.
  • (152) It's not possible to bring the bronze medallion past the Skyriders, making nine later paragraphs unreachable.
  • (161) It's possible to fall for the trap twice.
  • (173) should say "Attack Strength" instead of "skill" since it's related to (24) which speaks of going above your Initial skill.
  • (200) The puzzle is a sequence adding the squares of 1, 3, 5, 7 and 11. The intended solution is to add 132 to get the answer. Either Martin meant to add all the odd squares, in which case he missed 92, or more likely meant to add all the square primes, in which case he should have added 22, and not added 12.
  • (217) becomes slightly odd if you already have Elokinan's endorsement; also, why are you given a name that can be used if you come this way again, even though your character wouldn't have heard it from anyone?
  • (246) should say "this is hard work", and not "this is not hard work".
  • (249) is impossible to reach as you are only allowed to visit Rainbow Palace once, there is no paragraph instructing you otherwise. In order to learn Linkcut you must have already visited and left the Rainbow Palace.
  • (306) should point to (4) instead of (138).
  • (312) should say "Attack Strength" instead of "skill"
  • (325) can't make up its mind about anything - can you perform one action or three, and can you eat no meal or two?
  • (357) doesn't take into account that you may already have taken care of the issue, or that you may have been prohibited from taking either of the "good" options anyway.
  • (363) should say "fortunate", not "unfortunate".
  • (366) should reasonably point to (111) instead of (224).
  • (369) The Snow Fox in your inventory will turn into a Silver Fox while you're not looking.
  • (375) should probably read "non-magical weapons", "or 2 extra", and "5 days or more".
  • (398) doesn't include the extra rule (ie. two consecutive hits = automatic kill) for Demonic Servants.



See Also[]


External Links[]


  1. Tower of Destruction - pg.12
  2. Tower of Destruction - pg.15
  3. Tower of Destruction - pg.14-15
  4. Tower of Destruction - pg.13